Friday, October 20, 2017

Tank Takedown Strategy, Phase 4

Although we're nearly finished with the final Phase 4 of our most recent Tank Takedown, I noticed today how this particular phase is absolutely grueling, if only because autoplay will get your squad murdered in less than 30 seconds. So, I thought to share a few thoughts.

What makes this phase problematic is the enemy's Airstrike, which absolutely murders your squad after you've taken out the two B2 droids and all three AAT Cannons. Speaking of which, I usually take down the B2s first, then the Main Cannon, since this big one can OSK (One Shot Kill). Then I mop up the Left and Right Cannons to drop the AAT.

Anyway, the workaround for the Airstrike problem is pretty simple, but it admittedly took me a little trial and error to figure it out. Namely, you've got to buff every character just before the Airstrike occurs. The timing can get tricky, which is why autoplay stinks, but any buff will keep your squad alive and relatively unscathed.

I usually try to enter this phase with two characters who buff the whole squad. Jedi happen to be useful in this regard, in fact. And, of course, there are a number of Rebel squads that produce crazy buffs as well. Pure Dark Side squads, on the other hand, don't last very long. One useful exception to this rule is an Empire squad that uses Royal Guard, whose Special gives Defense Up and Health Up for two turns.

Again, the timing can be tricky. That's why I try to use two characters who can buff the whole squad. If you buff them too early, they'll lose those buffs by the time the Airstrike arrives. And, you've also got to keep your eye on the cooldowns of those characters you're relying upon to buff the squad and keep everyone doing damage. Until the AAT triggers Enraged, that is, and then you're toast no matter what.

Have any tips or tricks about the Tank Takedown? Let us know in the comments below.

No comments:

Post a Comment