Thursday, January 25, 2018

Major Guild News!

Usually, with a post such as this, I'd announce that there will be a major content update to the game today. Which is true. So be prepared for an update. However, the bigger story is that Heroes Errant has been in talks for a long time about merging with another guild. Those talks have been finalized, and we are, officially, merging with another guild, Carlac Nite Owls Sky Supplies. Me and Ryer will lead the guild.

What's more, Carlac is part of an alliance comprised of several guilds. This alliance is called The Outer Rim Trading Company. If you're on Discord, here is your invite to our new guild. Once you're there, we'll give you instructions on how to join Carlac in-game. And make sure you tell the person who greets you that you're looking to join cNoss from Heroes Errant! If you are not on Discord, Ryer will be sending you a personal invite to Carlac in-game tomorrow, which is Friday, January 26.

At the end of the day, we decided to move forward with this merger to help our members become better players and have more fun with the game. We hope you'll join us.

Tuesday, January 16, 2018

For Your Info

Just a quick heads up, gang. For those of you not on Discord yet, I've added a feature to our sidebar, "Useful Posts," which has links to past posts on everything from Raid Tickets to Mods. Dig around when you have the opportunity. Good hunting.

Sunday, January 14, 2018

Pit Raid on Monday

Hi all. We're scheduled to run our next Pit Raid on Monday, 12pm PST / 3pm EST. The Zero Damage Rule (ZDR) will be in effect, so please take note! If you're unfamiliar with the ZDR, you can find links that explain it in our sidebar.

From now on, we will run Heroic Pit Raids. We're doing this for a number of reasons, but rest assured that even posting zero damage on a Heroic Pit will give you better rewards than posting +damage on either Tier 5 or 6! So, make sure you enter, even if you only have 1 7* character.

And, again, to keep informed, join us on Discord!

Thursday, January 11, 2018

Housekeeping Update

Hi, everyone. Today's housekeeping post is about two things. First, I'd like to talk about our use of Discord. Then, I have an announcement about a new Guild Removal Policy we'll implement shortly.

So, Discord is a communication app designed for gamers. Since Territory Battles began, it became imperative that guild members communicate with one another as efficiently as possible. And, although we've fallen short on Territory War entries as of late, these, too require an even higher degree of communication to organize ourselves. What's more, Guild Chat makes talking with your guildmates very difficult, since you can't readily see who is online to strike up a conversation, not to mention the time lag.

With all this in mind, we've decided to use Discord in earnest. Ryer has set up a server for our guild, which means we've got our own space, complete with various chat channels. I encourage everyone to take advantage of Discord. It makes the gaming experience much more fun and, in the long run, it will help us work together as a guild. When you're finally on Discord, let us know in Guild Chat and we'll send you an invite!

Next, our Guild Removal Policy is changing, so please take note.

In the past, I've been very lenient with inactivity in our guild. Because of relatively recent additions to the game, such as the new Territory Wars, our policy needs to also shift. From now on, players who are inactive for more than 72hrs will be removed, unless they notify either myself or an Officer that they'll be taking a break from the game. Among other things, this takes a lot of guesswork out of managing a guild!

We will implement this new policy on Sunday, January 14. So, if you see a number of players removed from the guild on Sunday, don't worry! These are just players who have gone dark.

As always, if you have any questions, feel free to ask. Especially in our new Discord server!

Good hunting, everyone.

Sunday, January 7, 2018

Heroic Pit Raids Are Almost Here!

Now that we've mastered Tiers 5 and 6 of the Pit Raid, the time has finally come for us to try our hand at the Heroic Tier. This entails a few changes to the way we run raids, which I'll outline for you. Needless to say, though, this is the most difficult Tier, so we need to work together as a guild to make our way through it!

Here's the Heroic Raid graphic:


As you can see, the rewards are MUCH better. Not only that, but we'll be earning shards for the very coveted Han Solo, otherwise known as Raid Han. This is the only way to earn his shards, in fact. You can check out his abilities in your Inventory, but here he is in all his thieving, charming, scruffy-looking nerf herder glory:


By the way, he always shoots first.

But back to logistics. Note that there's a 2 day time limit to the Heroic Raid, which means we'll implement a few changes from the way we normally run Tier 5 and Tier 6 Raids. 

The first change is that there's no more 24 hour Zero Damage Rule!

When a Heroic Raid appears, feel free to attack at will. It's totally FFA (Free For All). Keep in mind, though, the second change: There are no refreshes for this event. Which means that you'll get to use every squad you have within a 2 day limit. My advice is to hit this Heroic Raid early and often until you've got nothing left! Even if you have only 1 character at the required 7*, make sure to enter! I can't stress this enough. You'll receive rewards for doing so.

Our strategy for the Heroic Raid is fairly simple. As I mentioned before, as soon as the raid is launched, it's FFA for members. Members will comprise the first wave. Our Officers will comprise the second wave. They will do enormous amounts of damage and continue to push us deeper into the raid. Then, for a third and hopefully final wave, I'll enter with my Raid Squad who can currently solo the entire Tier 6 Raid!   

And that should do it.

As always, if you have any questions, feel free ask. And, again, make sure to enter this Heroic Raid as quickly as you can to ensure that you receive rewards. This is our first time through, so hopefully everything goes smoothly. Good hunting, everyone.

Saturday, January 6, 2018

Territory Wars: A Brief Overview


Now that we have the opportunity to engage in the latest Territory War, which pits one guild against another for rewards, I thought I'd repost a general overview of the event. My original post, back in November, can be found here.

The first thing about Territory Wars that you need to know is that they aren't as glamorous as you might think. There are a number of basics that you should be aware of, though, if we are to enter this latest TW:

1. We need 25 members to enter. Without 25 members at Lvl 65+ entered into the TW during the 24 hour sign-up phase, we won't be fighting anyone.

2. You can only use characters who have a 6000+ Power Rating, no matter their level. So, before entering, make sure you gear up as many characters as you can above 6000. The more squads you have, the deadlier.

3. There are two aspects to TWs, Offense and Defense. All members of the guild, including Officers, are asked to set Defensive squads first. If you are below player Lvl 80, your only job is to set Defensive Squads. Which leads us to...

4. When the TW begins, you'll find Commands on each blue grid (pictured above). Please follow these Commands. There is an overarching strategy in place and our success as a guild depends upon the proper placement of Defensive squads.

5. Upper Lvl players will deploy their squads on both Defense and Offense. In fact, Upper Lvl players are given the task of carrying the Offensive load for the entire guild. Again, if you're below player Lvl 80, you only need to set as many Defensive squads as you can in the proper places according to Commands.

Like I said, not very glamorous! But, by entering and setting Defensive squads, you're contributing to the battle in a very significant and necessary way, even if you aren't actively fighting anyone on Offense. If you have any questions at all, feel free to ask in GC or on LINE!

Good hunting, everyone.